Scoreboard
The scoreboard is visible in most standard match configurations and it displays a global real-time aggregate of high-level metrics related to each team. If the match is a 1v1, these stats will correspond to each individual player, while for team games these stats will contain team-wide aggregates.
Common statistics
Underneath the standard scoreboard information (such as team name, score, etc) the following stats can be found:
- Current population and population capacity
- Military value aggregate
- Idle villager count
- Current military and economy population counts
- Balance bar for military and economy population counts
Note: If you don't see team score information, you may need to enable the scoreboard in the Casting menu
1v1
For 1v1 matches, in addition to the common statistics, the scoreboard side bars will display:
- An age indicator: The current Age the player is in (along with building and resource requirements), or the Age they're advancing to (along with a progress bar)
- A resource breakdown: The current stockpile and worker count corresponding to each resource.

Team Games
For standard team games (two teams with locked teams enabled), in addition to the common statistics, a collection of basic player statistics will be displayed on the scoreboard sidebars.
For each player, the following information will be displayed:
- Age indicator: The same age indicator as for 1v1
- Worker count: How many economy units the player has
- Military count: How many military units the player has
- Civilization badge: The civilization badge corresponding to that player's civilization
- Name: Underneath the previous information, a name bar will display the name of each player. Clicking on this will expand a drop-down breakdown of resources

FFA
When playing games with unlocked teams or a diplomacy setting different than two teams, the top section will instead display individual player components with similar information to standard team games, plus:
- A diplomacy indicator: Indicating which other players are allies and enemies with bright or dark-colored dots
- Relative population scale: A brighter-colored portion of a player's component background, which represents that player's population in relation to the highest-population player in the match. This means that a player with 50 population in a match where the largest population of any player is 150, the bright section of that player's component will be 1/3rd its total height

Battle Royale
The battle royale player component at the top is very similar to the FFA one, but it includes the following Battle-Royale-relevant information, instead:
- Castle count: The number of castles the player has control of
- Production building count: The number of production buildings the player has control of
- Economy building count: The number of economy buildings the player has control of
- Army count: The size of the current army

Note: The scoreboard can be configured and interacted with in many ways. Find more settings in the Caster menu