Careers

Application Process

To apply for any role listed here email careers@captureage.com with a CV/resume and a cover letter/email that gives us an idea of what you are most enthusiastic about!

You can also get in touch with bowSwung#2324 on Discord with any questions.

Current Roles

Mid/Senior Engineer | TS & CSS

UI Designer

Producer / Assistant Producer

Mid/Senior Engineer

Frontend focused | TS & CSS

Compensation

Depending on experience.

Location & Hours

Fully remote, flexible hours, part time is an option.

Job Description

Developing new features, refactoring, bug fixing and general maintenance across projects, but primarily CA:DE. We focus on building resilient and robust code bases, taking advantage of code quality tools as much as possible (e.g. capturing constraints at the type level; linting; autoformatting).

Most of the current team are active programmers and we are therefore personally invested in maintaining dev environments and workflows that are dev-friendly!

Skills & Experience

Required Technologies

  • TypeScript
  • JavaScript
  • CSS/SASS
  • HTML

Desirable Technologies

  • Electron
  • React
  • Git
  • MongoDB
  • C++
  • Azure

Experience

Minimum of two years working on non-trivial projects in TypeScript/CSS. This experience does not necessarily have to be professional! We are well aware of the talent and abilities of developers working for free in community / hobby / open source projects.

The ideal candidate would also be a user of CA:DE (either directly or via streams) and somebody who enjoys playing Age II multiplayer.

Company & Context

CaptureAge is a company that grew out of the Age II community and we are now partnered with World's Edge to develop spectating tools and provide game development services in both Age II and Age IV. We are looking for people to join us who share our passion for one or both of these titles.

We have a flexible approach to time-management and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this generally means one or two pre-agreed core hour sessions a week, with the rest of your working time entirely up to you. We also try to foster a genuinely collaborative and consensus driven approach to work rather than top-down direction and micro-management.

UI Designer

Mid/Senior Level with UX background

Compensation

Depending on experience.

Location & Hours

Fully remote, flexible hours, part time is an option.

Job Description

Designing wireframes and mockups for any of the projects we are involved with - Age II, Age IV, CA:DE.

Producing production-ready graphical assets (borders/backgrounds/decorations/icons etc).

This roles involves iteration and communication across the team to balance UX goals, domain-specific constraints (e.g. remembering that Burgundians is currently the Age II civ with the longest name!) and tech/implementation constraints.

The scope of the UI involves everything from standard user input, web-style forms (e.g. settings menus) to custom visualizations of complex in-game mechanics.

You will be working with other team members who will be providing UX design and holistic guidance across projects.

Skills

You will be free to use your own preferred tools and process for design work, though some familiarity with common applications is expected (Illustrator, Photoshop, XD, Gimp etc).

Experience

Minimum of two years working on UI design, ideally with some of this involving data visualisation. Any previous experience designing for a wide range of devices (PC/mobile/TV) and particularly in streaming (Twitch compression can do nasty things!) is a plus. A knowledge of and interest in UX is also highly desirable.

The ideal candidate would also be already involved in one or more of the Age of Empires communities.

Company & Context

CaptureAge is a company that grew out of the Age II community and we are now partnered with World's Edge to develop spectating tools and provide game development services in both Age II and Age IV. We are looking for people to join us who share our passion for one or both of these titles.

We have a flexible approach to time-management and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this generally means one or two pre-agreed core hour sessions a week, with the rest of your working time entirely up to you. We also try to foster a genuinely collaborative and consensus driven approach to work rather than top-down direction and micro-management.

Producer / Assistant Producer

Organized and passionate Age of Empires fan

Age of Empires fan? If you enjoy organizing and communicating and would like to help us make the games you love become even better then please get in touch! No experience in production is required for the Assistant role.

Compensation

Depending on experience.

Location & Hours

Fully remote, flexible hours, part time is an option.

Job Description

Working across the team and with outside partners helping to:

  • determine priorities
  • manage schedules
  • identify and help to resolve issues in the production process
  • ease communication within and between teams

This role involves many opportunities to bring your own creative perspective to feature/product discussions if you wish to.

While this role is fully remote and has generally flexible hours it may require commitment to some specific meeting times. Living somewhere from (inclusive) UTC-5 (e.g. East coast US) to UTC +3 (e.g. Turkey) would probably be ideal to avoid very late or very early meeting times.

Skills

Great communication and organizational skills. An understanding of the games we are working with and the community around those games is also highly desirable.

Experience

Some previous role that was focused on communication and organisation (e.g. project management, production) is desirable but not necessarily essential! We are happy to take on the right person at the Assistant level and help them grow into their role.

The ideal candidate would also be already involved in one or more of the Age of Empires' communities.

Company & Context

CaptureAge is a company that grew out of the Age II community and we are now partnered with World's Edge to develop spectating tools and provide game development services in both Age II and Age IV. We are looking for people to join us who share our passion for one or both of these titles.

We have a flexible approach to time-management and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this generally means one or two pre-agreed core hour sessions a week, with the rest of your working time entirely up to you. We also try to foster a genuinely collaborative and consensus driven approach to work rather than top-down direction and micro-management.